MokshaPatam is a board game played alone or between friends and family. A spritual dice game.It is an Indian originated game that was created in ancient times to teach moral values. This game shows the way to salvation.The origins of Moksha Patam remain a matter of debate, with some scholars attributing its invention to Dnyaneshwar, a thirteenth-century Marathi saint, while others interpret a passage from the tenth-century text Rishabh Panchasika as an even earlier reference to the game. The oldest surviving example of the game is from seventeenth-century Mewar.In this game, the snake is a symbol of demerit and the ladder is a symbol of virtue. This game tells about good and evil that no matter how high you are, when snake or demerit comes in, you fall down and when good deeds or ladder comes, you progress upwards.According to our scriptures, by doing good deeds, one gets freedom from repeated births and attains salvation and by doing bad deeds, life gets entangled in the same by taking repeated births.MokshaPatam is also known as Gyan Chaupar.MokshaPatam is a board platform multiplayer game that supports Android. This game support offline mode, where player can play alone or with one player. MokshaPatam is the old version of the game of snakes and ladders. Roll the dice and move your tokens to reach the end point of the board and know the meaning of each block that comes in your spiritual way.MokshaPatam follows the traditional rules and the old school look of the snake and ladders game. Your fate depends on the roll of the dice as your karma. MokshaPatam is a perfect time pass game of spritual board game. You play on your phone and tablet. MokshaPatam incorporates traditional ancient game as a whole new level of spirituality. The objective of the game is simple: you start on 1 and you have to be at 72. However, you can only move the same number of tiles as the number you roll on a die. The last square of the game represented the attainment of moksha or release from the cycle of death and rebirth. The snakes and ladders on the board were meant to function as karmic devices, either thwarting or aiding a player’s efforts to reach moksha. To emphasis this, the squares from which the tokens either ascended or descended were labelled with names of various virtues or flaws. The positive attributes listed were good company, devotion, kindness, happiness and knowledge, while the negative attributes and crimes were pride, violence, ignorance, lust, wrong going and bad company, to name a few. The game, as a whole, was meant to educate players on which personality traits were morally desirable and which were repugnant.